Engine: Creation Kit Role:┬áLevel Designer Official Lordbound page Development Highlights: Took direction on existing location, pitching possible background and concept with rough documentation Set up basic graybox layout in editor Playtested and received playtest feedback for iteration on space Added enemies with patrol routes and navmesh Added clutter, lighting and vfx, sound, and roombounds for... Continue Reading →

The Salem Witch Hunt

Engine: Board Game Role:┬áDesigner in student team of 3 Development Highlights: Iteration on an existing Hidden Movement system Most of the designs for this project were collaborative, however I specifically took on the challenge to: Design new turn system after playtests revealed a trend of player confusion over what could/could not be done on their... Continue Reading →

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