Old Fort Seranoraj

Engine: Creation Kit Role: Designer (solo project) Level Design Document Development Highlights: Created 14-day production plan Researched real world location for inspiration: Old Fort Niagara Set up basic graybox layout in editor Added enemies with patrol routes and navmesh Added clutter, lighting and vfx, sound, and roombounds for optimization Scripted and hooked up ambushes and... Continue Reading →

Joric’s Tomb

Engine: Creation Kit Role: Designer Development Highlights: Set up basic graybox layout in editor Added enemies with patrol routes and navmesh Added clutter, lighting and vfx, sound, and roombounds for optimization Scripted and hooked up ambushes and encounters Concept: For my first mod released to the public, I wanted to make a dungeon that the... Continue Reading →

The Secret of Coldwater Cave

Engine: Creation Kit Role: Designer Development Highlights: Set up basic graybox layout in editor Added enemies with patrol routes and navmesh Added clutter, lighting and vfx, sound, and roombounds for optimization Scripted and hooked up ambushes and encounters Scripted custom boss sequence, “gauntlet run” of enemies before final boss Scripted simple quest start, stage advancement,... Continue Reading →

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